Software
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Description |
BLS v3.0A
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This is a patch-enhanced version of this
classic multi-format image viewer application for the
MSX-DOS, that now features:
- A simple built-in file manager
- Joystick support
- 7 different variations of the MSX1 palette to try
- A direct mode to view files from the command line,
without having to open the built-in file manager
- Support for multiple image formats:
- MSX BLOAD image format (.SCx): The well-known
MSX-BASIC image format that require no introductions.
The .PIC files saved by Philips Video Graphics and
Matsushita Video Graphics will be automatically
recognized as .SC8 by their header. BLS3 added the
missing support for .SC2 to .SC4.
- MSX Interlaced BLOAD images (.SCx+.S1x files,
optionally .S0x+.S1x): dual file BLOAD image used to
display with interlace, for 424 lines of resolution
- Graph
Saurus screen images (.SRx+.PLx / .SRI+.PL7).
Another very popular MSX image format that, when not
compressed or interlaced, is just a variation of the
BLOAD image format with an external palette file
containing 8 independent 16-color palettes. BLS3 now
also supports the compressed and interlaced .SRx
variations.
- MSX2 COPY images (.SHx, .GLx). It's the file format
used by the MSX-BASIC for images smaller than the
screen (also called shapes). An optional .PLx file
containing a single or eight 16-color palettes is
usually paired to customize the colors of the image.
- QLD format (.GRA): This is a little known image
format with 8 fixed colors that was used on some
Japanese BBSs
- Makichan v1 (.MKI): An early Japanese image format
that was quickly succeeded by the v2. It's mostly
PC-98 oriented, with some rudimentary support for
other platforms
- Makichan v2 (.MAG): It was by far the most popular
Japanese legacy image format, with support for
multiple platforms including the MSX2/2+. Achieves
excellent compression ratios on par with the GIF
format, and was widely used on MSX disk magazines in
the 90s.
- Yanagisawa's PIC: Another Japanese multi-platform
image format, mostly used on the Sharp X68000 due to
its support for high-color. It also achieves excellent
compression ratios, but was rarely used for MSX
images.
- Dynamic Publisher. This
was a desktop publishing app for the MSX2. It
used three different file types:
- Page files (.PCT)
- Font files (.FNT)
- Stamp files (.STP, it's a synonym for .SHx)
- Sega Bitmap (.SBM): Image format used to store VRAM
dumps of the Sega consoles: SG-1000, Sega Master
System and Game Gear
- ZX-Spectrum image (.SCR): Image format widely used
to store VRAM dumps of the UK ZX-Spectrum computer.
- Text files are also supported (.TXT, .DOC, .DIZ,
.HED, .HIS, .ENG), with either ASCII or Shift_JIS
encoding
- Full support for the NEOS MA-20
"Version Up Adapter"
- Runs on any MSX2 or higher with 64KB or more of RAM
and 64KB or more of VRAM (128KB of VRAM is required for
SCREEN7/higher and the TextViewer)
- Supports MSX-DOS1 and MSX-DOS2(/Nextor), with
subdirectory support on the latter
The complete list of bugfixes and enhancements is huge.
Be sure to check the included manual.
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HIDtest
v3.2 executable
HIDtest and HIDlib
v0.4 sources
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Formerly known as "Joystick
Test" (and nicknamed Joytest), this utility lets you test a
lot of Human Interface Devices that can be connected to the
MSX, either directly or by using adapters. It's Acid1Test & Acid2Test
compliant, and supports hot plugging and
auto-detection. The following devices are supported:
- Joystick (default)
- Mouse
- Trackball
- Touchpad
- Keyboard (arrows, SPACE and GRAPH)
- Light gun (Plus-X Terminator Laser protocol. You can
use NES and SMS light guns via adapters)
- Light pen (Sanyo and V9938 interfaces)
- Micomsoft XE-1AJ analog controller
- Sharp Cyberstick CZ-8NJ2 (OEM version of the
XE-1AJ)
- Micomsoft XE-1AP analog joypad (has a
backwards-compatibility mode with the XE-1AJ)
- PWM protocol devices
- MSX-Paddle,
with up to 5 digital buttons
- Yamaha MMP-01
- Vaus Arkanoid paddle
- Sega Megadrive 3-button joypad
- Sega Megadrive 6-button joypad
- Sega Megadrive MK-1654 Multi-tap (and compatibles)
- Sega Saturn digital joypad
- Saturn analog joypad (aka 3D-pad)
- IBM DA-15 joysticks
- Atari 2600's dual-paddles
- Only detected, but won't be supported:
- The following devices are incompatible with the
MSX-HID detection, but you can hold a button to disable
the detection and force a compatibility mode:
- Hold the button-B:
- Panasonic FS-JH1 joywheel
- Panasonic FS-JS222 joypad
- FM-Towns controllers (2+2 and 6+2 buttons
supported)
- Hold the button-A:
- Capcom CPS-A10CA + CPSF-PC/CPA001 adapter for the
X68000
Special donators thanks for:
- Manuel Bilderbeek,
for donating a Philips NMS-1150 touchpad.
- Erik Luppes, of www.msxinfo.net,
for donating a rare Sanyo MLP-001 Lightpen.
- SebastiĆ£o Singer, for donating an original Sega
SJ-6000 joypad and a Panasonic JS-220 joypad
Without their help, proper support of those devices would
remain impossible.
For usage, examples, credits and license, please read the
included README.TXT file.
(Note: the MSXequs.zip provided below is also necessary to
compile the sources)
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MSX
constants (EQUs) for assembly development
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This is a convenient set of
source code files with EQU-declared constants for nearly all
variables, constants and functions of the MSX BIOS/DOS
ecosystem. It's meant to be used as INCLUDEs in sjasm-plus
or any other assembly that support this directive. The
following files are provided:
- MSX-DiskBIOS.equ.z80
- MSX-DOS.equ.z80
- MSX-Music.equ.z80
- MSX-RS232C.equ.z80
- MSXBIOS.equ.z80
- MSXextBIOS.equ.z80
- MSXhooks.equ.z80
- MSXSubROM.equ.z80
- MSXvars.equ.z80
The files in this set are released as Public
Domain.
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MSX-Audio BIOS v1.3b
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This is an enhancement over
the MSX-Audio BIOS, with a lot new features and fixes,
listed below:
ChangeLog:
v1.3b:
- Small optimisations on RCA_VOICE
- Added an extension function table to the MSX-Music
FM-BIOS jump table, at 4128h. This makes life a lot
easier to use the PSG emulation for MSX-Music
applications.
- Fixed a bug in INIOPL that caused the machine to
freeze if the game interrupt handler was located on
frame-2
- Fixed a bug that caused the ADPCM playback to be muted
on the NMS-1205
v1.3:
- Lots of bugfixes
- Lots of optimisations
- Enhanced Instrument set, from MSX-Music BIOS
- Support for OPL3 soundchips (and OPL4fm, of course).
- The new WaveSelect parameter of OPL2/3/4 soundchips
(register E0h) is now supported on instruments, on its
parameter +21 (1st operator) and +29 (2nd operator),
allowing enhanced custom instruments
- Brand new SoundChipFish extension. This is a soundchip
translation library that supports on-the-fly translation
of commands between the following soundchips:
- OPLL->OPLn (IOTW, YM2413 to
YM3527/Y8950/YM3812/YMF262/YMF278)
- AY-3-8910 to OPL3 (OPL4fm included, of course)
- Software compatibility with the MSX-Music BIOS. Yes,
you read it right: all games/tools that use the
MSX-Music BIOS INIOPL/WRTOPL functions will work on this
BIOS, as the BIOS will use the built-in SoundChipFish
library to translate OPLL commands to OPLx commands
on-the-fly!
- This means the following MSX-Music games will work
just fine on any device containing the MSX-Audio BIOS
v1.3, and will even be played in stereo on OPL3/4
cartridges:
- Penguin Kun Wars 2
- Dante2
- Lubeck
- Sea Sardine
- Fleet Commander 2 (requires the patch to fix a
race-condition that the game had on its
initialization routines)
- Gladius
- The recently released FireHawk-HDD.
- This new version is bigger now requires a 64KB ROM.
The Philips Music-Module upgrade board already supports
this. It's just a matter of installing a 27C512 EPROM
and jumping the board accordingly. For the Toshiba
Music-Module, a small mod of the upgrade will be
required.
- Because of the bigger ROM requirement, the Panasonic
FS-CA1 isn't supported anymore. If anyone ever releases
a guide on how to upgrade this cartridge to support this
version of the BIOS, then it may be supported again on
future versions (only if openMSX emulate the upgraded
FS-CA1).
- The dual-OPL support was removed, because it was slow,
buggy and didn't add new FM channels to be used. But
many of the routines were fixed, allowing real dual-OPL
18 channel support on future.
- OPL2 (YM3812) is now supported as well. But no binary
was released because there's no real cartridge or
emulation that contains this soundchip currently (and
for home-built cartridges it's much better to use an
OPL3 anyway).
- New soundchip detection routines that follows strictly
the Yamaha's recommended algorithm.
- It now properly detects and supports any of the OPL
soundchips, on the following I/O ports configurations:
- I/O ports C0h-C1h or C2h-C3h for OPL1/OPL2
soundchips
- I/O ports C0h-C3h or C4h-C7h for OPL3/OPL4
soundchips
- MSX-Music style transpose/temper tables are now
supported. When a CALL MUSIC is issued, the MSX-Audio
will now lower the RAM top to allocate RAM for the
necessary structures to mimic the MSX-Music in-RAM
structures, giving greater compatibility to the BASIC FM
musics that make use of POKEs.
- Other MSX-Music extensions connected to the same
machine will be disabled once this BIOS receives a CALL
AUDIO or a CALL MUSIC command, providing a way to solve
the conflict on machines with an internal MSX-Music on a
lower slot (like Panasonic MSX2+/TR and CIEL
Expert-Turbo)
- Fixed a bug that reported an the rhythm channel
incorrectly as an ADPCM channel
- Moved many initialization routines to the frame-2, to
free space for the new routines on frame-1.
- 0066h will now call HNMI, to allow real-hardware
debugging using the NMI.
- Turbo Z80 machines without a system-timer are now
fully supported, up to 7MHz.
v1.2:
- Many optimizations/bugfixes
- Support for the E6h system-timer (aka Turbo-R timer).
Now you'll be able to use the MSX-Audio in R800 mode,
just like the MSX-Music
- Support for the NMS-1205 and FS-CA1 proprietary
mute-switches, and for the standard SP-OFF mute-switch
used on the HX-MU900.
- A more elegant work-around than Panasonic did to "fix"
their mistake on the MusicKeyboard-port pinout of the
FS-CA1
- NMS-1160 Music Keyboard support
- Music Keyboard auto-detection between the HX-MU901 (49
keys) and NMS-1160 (61 keys). The auto-detection routine
will discover the MusicKeyboard type and change the
keymap on-the-fly accordingly. To use it:
- On a 49 keys keyboard: just press the last key.
- On a 61 keys keyboard: just slide your finger on at
least 5 consecutive white keys in any direction.
- Preliminary OPL3 support. All MusicKeyboard and ADPCM
related commands were block, just like the MSX-Music.
- It now supports the CALL MUSIC command, so it isn't
necessary to replace CALL MUSIC by CALL AUDIO on BASIC
musics anymore.
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MSX
machines reverse engineering utilities v1.02
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This set of utilities is
aimed to help owners of MSX models that are not yet emulated
to obtain all specifics about their machines so they can be
properly emulated.
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OPLLOFF
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This utility temporary
disables the internal MSX-Music of the Panasonic MSX2+ and
Turbo-R computers. It is meant to:
1) Allow you enjoy the PSG soundtracks of many games
2) Have the games to detect the MSX-Audio BIOS v1.3 instead
of the internal MSX-Music.
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RUNDOS1
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This small utility will allow
you to run the MSX-DOS v1.x on top of the MSX-DOS v2.x. As
weird as it sounds, doing this allows you to run a lot more
games, since it will free quite a bunch of RAM for memory
hungry games. You must read the included TXT file for
instructions.
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TRnewdrv
v1.3
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This is a new set of drivers
for the MSX Turbo-R BIOS to be loaded from MSX-DOS, with
many improvements over its original set of drivers,
including way better performance and R800 support.
1) Adds the missing drivers for these devices:
- MSX-Paddles
(or any PWM device, just like the original)
- Light-Pen
2) Replace the existing drivers with much better ones for
these devices:
- Mouse, now with supported for the extended
mouse wheel protocol, and much faster than
the original
- Trackball, with angular to linear conversion for a
much improved response
- Touchpad: 10 times faster on Z80, 120 times faster
with the R800
- PAUSE Key: Will now work correctly with Konami games
when running on R800
- Key click: the click tone will be the same regardless
of the CPU speed
3) Other enhanced BIOS routines:
- BEEP: Doesn't reset the system timer anymore
For more detailed info about the driver and the enhancements
it provide, check the included TRNEWDRV.TXT file.
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MSX2newdrv
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This is an updated version of
the MSX2 BIOS (v2.2) that includes the same high performance
drivers of the TRnewdrv, as well as many other improvements,
including a new driver for the V9938 light-pen interface
that allows this device to be connected to the joystick
port-2 (requires a small hardware mod).
The following parts of the BIOS were updated:
1) New optimized drivers for
- Mouse
- Trackball
- Touchpad
- V9938 Light-pen on joystick port-2
- Much faster GTPAD functions n+1 and n+2
2) Modernized function keys default text, to be more useful
on a daily basis
- F1 = copy
- F2 = files
- F3 = goto
- F4 = list
- F5 = run+<ENTER>
- F6 = color15,4,7 (color 15,4,4 on
European version)
- F7 = load"
- F8 = _chdir("")
- F9 = save"
- F10 = <CLS>+run
3) SETSCREEN now also saves the current screen Hertz
selection on the RTC
4) Added the missing P command to the BIOS GML routines
(used by the command DRAW). This command paints a drawing
with the current color, and has the following syntax:
5) New bootlogo code, with many improvements:
- Much more compact than the original
- The MSX logo raise speed is now adjusted when played
on 50Hz, to match the same speed as NTSC machines
- Honors the hertz and interlace/progressive mode
settings saved on the RTC
- New colors on the bootLogo. Now only the background
color changes with the SET TITLE options, between red,
green, blue and orange. No more hideous color schemes
that nobody liked to use. 😅
6) On the European version, the "xxxx Bytes free" message on
the MSX-BASIC boot screen was restored
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VEDIT
Plus v2.33
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VEDIT is an excellent text
editor for the CP/M operating system that was released as freeware
by Greenview Data Inc. This version is configured to
run properly on a MSX machine and has a wrapper included,
that allows it to run from a subdirectory under the
MSX-DOS2. Pleas read the README.MSX file for the instalation
instructions.
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MSX Image Viewers |
The images contained in the collections can
be viewed on a real MSX with the following native
applications:
- DMAG.COM: It's the best viewer for Makichan .MAG and
.MAX files. It supports all modes, and scroll for images
that are larger than the screen.
- GIFI.COM: GIF file viewer. It supports vertical scroll
for images that are taller than the screen.
- BLS.COM: Viewer for .SCx, .SRx, Makichan .MKI,
Yanagisawa's .PIC, .GRA files and some others
- JLD.COM: Viewer for .JPG files
- DBMP.COM: Viewer for .BMP files
- PI.COM: Viewer for
Yanagisawa's PI format
- SCXVIEW.BAS: Viewer for .SCx files on MSX-BASIC
Note: most of them require the MSX-DOS v2 (or Nextor).
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