Joystick Test v2.4 This utility lets you test a lot of Human Interface Devices that can be connected to the MSX, either directly or by using adapters. It's Acid1Test & Acid2Test compliant, and supports hot plugging and auto-detection. The following devices are supported:

MSX native devices:
  • Joystick (default)
  • Mouse
  • Trackball
  • Touchpad
  • Keyboard (arrows, SPACE and GRAPH)
  • Light gun (Plus-X Terminator Laser protocol)
  • Light pen
Joymega adapter devices:
  • Sega Megadrive 3-button joypad
  • Sega Megadrive 6-button joypad
  • Sega Megadrive MK-1654 Multi-tap (and compatibles)
Devices that are detected, but still have no drivers:
  • Vaus Arkanoid paddle for the MSX
  • Sega Saturn digital joypad
  • Sega Saturn 3linehs devices (i.e.: Saturn analog joystick)
  • Sega Saturn mouse
Special donators thanks for:
Without their help, proper support of those devices would remain impossible.

For usage, examples, credits and license, please read the included README.TXT file.

MSX-Audio BIOS v1.3
This is an enhancement over the MSX-Audio BIOS, with a lot new features and fixes, listed below:

  • Lots of bugfixes
  • Lots of optimizations
  • Enhanced Instrument set, from MSX-Music BIOS
  • Support for OPL3 soundchips (and OPL4fm, of course).
    • Support for stereo sound
    • The new WaveSelect parameter of OPL2/3/4 soundchips (register E0h) is now supported on instruments, on its parameter +21 (1st operator) and +29 (2nd operator), allowing enhanced custom instruments
  • Brand new SoundChipFish extension. This is a soundchip translation library that supports on-the-fly translation of commands between the following soundchips:
    • OPLL->OPLn (IOTW, YM2413 to YM3527/Y8950/YM3812/YMF262/YMF278)
    • AY-3-8910 to OPL3 (OPL4fm included, of course)
  • Software compatibility with the MSX-Music BIOS. Yes, you read it right: all games/tools that use the MSX-Music BIOS INIOPL/WRTOPL functions will work on this BIOS, as the BIOS will use the built-in SoundChipFish library to translate OPLL commands to OPLx commands on-the-fly!
  • This means the following MSX-Music games will work just fine on any device containing the MSX-Audio BIOS v1.3, and will even be played in stereo on OPL3/4 cartridges:
    • Many ASCII games:
      • Penguin Kun Wars 2
      • Dante2
      • Lubeck
      • Sea Sardine
      • Fleet Commander 2 (requires the patch to fix a race-condition that the game had on its initialization routines)
      • Gladius
    • The recently released FireHawk-HDD.
  • This new version is bigger now requires a 64KB ROM. The Philips Music-Module upgrade board already supports this. It's just a matter of installing a 27C512 EPROM and jumping the board accordingly. For the Toshiba Music-Module, a small mod of the upgrade will be required.
  • Because of the bigger ROM requirement, the Panasonic FS-CA1 isn't supported anymore. If anyone ever releases a guide on how to upgrade this cartridge to support this version of the BIOS, then it may be supported again on future versions (only if openMSX emulate the upgraded FS-CA1).
  • The dual-OPL support was removed, because it was slow, buggy and didn't add new FM channels to be used. But many of the routines were fixed, allowing real dual-OPL 18 channel support on future.
  • OPL2 (YM3812) is now supported as well. But no binary was released because there's no real cartridge or emulation that contains this soundchip currently (and for home-built cartridges it's much better to use an OPL3 anyway).
  • New soundchip detection routines that follows strictly the Yamaha's recommended algorithm.
  • It now properly detects and supports any of the OPL soundchips, on the following I/O ports configurations:
    • I/O ports C0h-C1h or C2h-C3h for OPL1/OPL2 soundchips
    • I/O ports C0h-C3h or C4h-C7h for OPL3/OPL4 soundchips
  • MSX-Music style transpose/temper tables are now supported. When a CALL MUSIC is issued, the MSX-Audio will now lower the RAM top to allocate RAM for the necessary structures to mimic the MSX-Music in-RAM structures, giving greater compatibility to the BASIC FM musics that make use of POKEs.
  • Other MSX-Music extensions connected to the same machine will be disabled once this BIOS receives a CALL AUDIO or a CALL MUSIC command, providing a way to solve the conflict on machines with an internal MSX-Music on a lower slot (like Panasonic MSX2+/TR and CIEL Expert-Turbo)
  • Fixed a bug that reported an the rhythm channel incorrectly as an ADPCM channel
  • Moved many initialization routines to the frame-2, to free space for the new routines on frame-1.
  • 0066h will now call HNMI, to allow real-hardware debugging using the NMI.
  • Turbo Z80 machines without a system-timer are now fully supported, up to 7MHz.
  • Many optimizations/bugfixes
  • Support for the E6h system-timer (aka Turbo-R timer). Now you'll be able to use the MSX-Audio in R800 mode, just like the MSX-Music
  • Support for the NMS-1205 and FS-CA1 proprietary mute-switches, and for the standard SP-OFF mute-switch used on the HX-MU900.
  • A more elegant work-around than Panasonic did to "fix" their mistake on the MusicKeyboard-port pinout of the FS-CA1
  • NMS-1160 Music Keyboard support
  • Music Keyboard auto-detection between the HX-MU901 (49 keys) and NMS-1160 (61 keys). The auto-detection routine will discover the MusicKeyboard type and change the keymap on-the-fly accordingly. To use it:
  • On a 49 keys keyboard: just press the last key.
  • On a 61 keys keyboard: just slide your finger on at least 5 consecutive white keys in any direction.
  • Preliminary OPL3 support. All MusicKeyboard and ADPCM related commands were block, just like the MSX-Music.
  • It now supports the CALL MUSIC command, so it isn't necessary to replace CALL MUSIC by CALL AUDIO on BASIC musics anymore.
This utility temporary disables the internal MSX-Music of the Panasonic MSX2+ and Turbo-R computers. It is meant to:

1) Allow you enjoy the PSG soundtracks of many games
2) Have the games to detect the MSX-Audio BIOS v1.3 instead of the internal MSX-Music.

This small utility will allow you to run the MSX-DOS v1.x on top of the MSX-DOS v2.x. As weird as it sounds, doing this allows you to run a lot more games, since it will free quite a bunch of RAM for memory hungry games. You must read the included TXT file for instructions.
VEDIT Plus v2.33
VEDIT is an excellent text editor for the CP/M operating system that was released as freeware by Greenview Data Inc. This version is configured to run properly on a MSX machine and has a wrapper included, that allows it to run from a subdirectory under the MSX-DOS2. Pleas read the README.MSX file for the instalation instructions.