| Patch | Features
|
|---|
Fleet Commander 2
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- Fixes a race condition that exists on the game boot, that could cause problems on some machine under certain circunstances.
- Allows the turbo to be enabled on any machine that has the
CHGCPU routine on its BIOS when R is keep pressed on boot. The original
routine only allowed the turbo on MSX Turbo-R machines.
|
| Gradius-2 Patches | This patch implements many enhancements on Gradius-2:
- On MSX1 and MSX2: DynamicVsync
- On MSX2+ and MSX Turbo-R: SmothScroll and standard TurboFix.
- Enables the turbo via CHGCPU on boot
- CoolColors
- Many routines were optimized.
|
King's Valley II Enhancements
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On MSX1, MSX2 and MSX2-Gold versions:
- DynamicVsync
- Enables the turbo via CHGCPU on boot
-
Hold TAB to throttle the game speed
-
Automatically sets the VDP to 60Hz on boot, to play the game at the
correct speed even on european machines. If you have an old european TV
that doesn't support this, keep SELECT pressed on boot to disable it.
-
Enhanced sprite cycling: if you have a turbo machine, the sprite
cycling routine will now take advantage of that and the flickering of
the sprites will occur at a higher framerate, dynamically adjusted as
high as your CPU supports.
-
Many small optimizations on the jukebox, reducing the CPU usage
-
Pausing the game don't stop the sprite flickering anymore
- Jukebox fixed to pass the Acid2Test
Specific bugfixes/enhancements for each version:
-
KV21/KV22: Now both coldboot and warmboot are supported. This means
that the ROM not only boots as a cartridge, but also detects if it was
booted from MSX-DOS and boots correctly with disk support on both
cases. This allow you to load the games under the MSX-DOS2 using your
favorite ROM loader and use the harddisk for loading/saving custom
stages.
-
KV21/KV22: Finally it's possible to set the desired theme for a
stage. The 6 original themes are supported and 2 "new" themes (see
below) are supported, which along with the second palette supported for
each theme supported by the KV22 version results in 32 different
possibilities.
-
KV22: Two "new" themes were created by combining two of the themes with the palette of each other.
-
KV21/KV22: Fixed the bug that allowed files with spaces on its name
to be saved on disk. This resulted in files that could no be handled
properly by the MSX-DOS. The spaces on the filename are now replaced
with underlines. The stage title will continue to be shown with spaces.
-
KV22: Translated the introscreen logo
-
KV2G: Translated the introscreen logo, certificate screen and the menus
- KV22/KV2G: Much faster routine for picking a tool/weapon. But 128KB of VRAM is now a requirement.
-
KV22/KV2G: Smarter routine for refreshing objects on screen. It's much faster and the objects don't flicker anymore
-
KV21: On the 5th theme, the decorative beetle eyes now blink at the right place.
-
KV21: Fixed the disk routines, now harddisks are supported for
loading/saving stages (KV22 didn't had this bug and supported harddisks
from the beginning)
-
KV21: Removed GameMaster-1 compatibility, because it caused problems on
harddisk support. GameMaster-2 compatibility is still present though.
-
KV21: Fixed the bug that caused the player sprite to appear on the wrong side of the screen for 1 frame on screen changes.
-
KV21: The TMS9918 palette is loaded on MSX>=2 machines. I decided
to use this palette instead of CoolColors because there's already an
MSX2 version of the game. So the TMS9918 palette would be more faithful
for comparisons between the two versions.
-
KV22/KV2G: Modified to use the HKEYI hook instead of HTIMI, just like any other Konami game.
-
KV22/KV2G: Relocated a variable that was placed on the HTIMI hook
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Konami's Soccer
|
- Standard TurboFix
- Removes some annoying software protection routines to make space for the turbofix routines.
|
Maze of Galious, The
|
- DynamicVsync
- Enables the turbo via CHGCPU on boot
- CoolColors
- Hold the TAB key to throttle the game speed
- Automatically sets the VDP to 60Hz on boot, to play the
game at the correct speed even on european machines. If you have an old
european TV that doesn't support this, keep SELECT pressed on boot to
disable it.
|
Metal Gear 1 DynamicVsync
|
- DynamicVsync
- Enables the turbo via CHGCPU on boot
- Hold the TAB key to throttle the game speed
- SPACE key now speeds up the text dialogs, just like Metal Gear-2
- Automatically sets the VDP to 60Hz on boot, to play
the game at the correct speed even on european machines. If you have an
old european TV that doesn't support this, keep SELECT pressed on boot
to disable it.
- Removed the annoying region lock. Now it's possible to play the japanese version on non-japanese machines
- Enhanced sprite cycling: if you have a turbo machine, the
sprite cycling routine will take advantage of that and the flickering
of the sprites will occur at a higher framerate.
-
Improved graphics for the moving parts of the bridge. They now match the non-moving pieces better.
|
| Metal Gear 2 Turbo Fix |
- Standard TurboFix
- Enables the turbo via CHGCPU on boot
- Jukebox fixed to pass the Acid2Test
|
| Salamander Patches |
- DynamicVsync
- CoolColors
- Fixed the ripple-laser, which on the MSX version didn't behave as a laser at all. Now it behaves like the arcade version.
|
Space Manbow
|
- Standard TurboFix
- Fixed the bug of the random number generator of the stage-7 boss
(the big green head with horns). This bug caused a too long delay
between the launch of each bubble, resulting in one of the lamest
bosses of the MSX history. After this fix, the boss started to behave
as a real stage boss.
- Jukebox fixed to pass the Acid2Test
|
Vampire Killer /
Akumajo Dracula
|
- DynamicVsync (it also Fixed the 50Hz speed bug, as the Z80A/3.57MHz was also too fast to run the game at 50Hz)
- Enhanced sprite cycling
- Page flipping for the sprites
- Enables the turbo via CHGCPU on boot
- Hold the TAB key to throttle the game speed
- Automatically sets the VDP to 60Hz on boot, to play
the game at the correct speed even on european machines. If you have an
old european TV that doesn't support this, keep SELECT pressed on boot
to disable it.
- Correct handling of non-VDP interrupts, which are now passed along to the interrupt chain.
- Removed the internal pseudo GameMaster-1 to release space for the enhancements. You can use GameMaster-2 with this game instead.
- Fixed inconsistent keyboard vs joystick interface: now when
playing on the keyboard the player also jumps by pressing the secondary
trigger (M or N key). The UP key is now only used to climb stairs. This
solves the frustrating jumping-instead-of-climbing situations that
happened before.
- Added support for the Megadrive 3-button joypad connected though a joymega adapter. (START = pause, A-button = MAP). Don't connect the joypad directly to the MSX! The adapter *MUST* be used.
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